

it resembles Guy’s s.HK, but it sucks even more S.LK close, c.LP/MP/LK/MK -> they all combo into Gadoukenĭon’t use s.HK ever! if you find any use for it… let me know.

He has shotoesque normals, so pokes should be familiar: Three decent normals, decent CC damage, and an okayish KAC. For the sake of not having redundancy, minus the mirror match, all of his matchups are 3-7 at best, 1-9 at worst. Light Blue: Projectile Hurtbox - hittable area of a projectile.ĭamage, stun, framedata, meter, and updated hitboxes collected by Veri7as, March 2022Ĭonsidering Dan's status as a joke character, he basically loses to everyone in the game except himself.Pink: Projectile Hitbox - attacking area of a projectile.White: Axis - core of a character from which all other boxes reference.Green: Pushbox - collidable area of a character.Yellow: Throwbox - throwing area of an action.Red: Hitbox - attacking area of an action.Blue: Hurtbox - hittable area of a character.Upper: Has frames that are invincible to mid/higher attacks (aka low profile).Īll framedata collected with the game speed set to normal, where the game tickrate and framerate are the same(60fps).Īll framedata collected with the game speed set to normal.Īll hitbox images have the character standing/jumping in the exact same position, so hitbox distances can be easily compared. Lower: Has frames that are invincible to lower attacks. Startup: Has frames at the start that are completely invincible. Absorb: Will absorb an opponent's projectile. Reflect: Will reflect an opponent's projectile back at them. Projectile: Produces a projectile (i.g.Hard Knockdown: Will knockdown, opponent cannot quick rise or roll.

