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Today, we have tweeted a little message mentioning the game's anniversary, and as I have read the often emotional reactions, I got rather sentimental, too, and eventually decided that I simply must go and write some sort of a reaction.
#Blog euro truck simulator 2 mods software
SCS Software celebrating 20 years in business in 2017 Nowadays we are over 170 working in our Prague office, with a network of stable contractors scattered around the globe pushing it over 200! All this talent and dedication is focused squarely on improving and growing our sims, even though it's fair to admit that the never-ceasing growth and the complexity of managing a large team is always a challenge for us to finally hit the peak productivity that we aim for. Seven years ago, SCS Software was less than 20 people. Our team has been growing over the years.
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We are immensely grateful to our great community for the continued support in our quest, you are fantastic, thank you. And that's what we definitely intend to do. But we are also humbled by what's ahead of us - there is still so much work waiting to turn our truck games into the ultimate simulators. An incredible community has come together around our games, possibly the strongest in the driving/racing/sim genre on the PC, as you can see for example on this Steam Charts player numbers comparison graph. Seven years after the release, ETS2 is still very relevant, actually it's one of the most played games on Steam, as you can verify here on Steam Stats. SCS Software celebrating the release of Euro Truck Simulator 2 in 2012 Actually, we have been on this road for much longer, with the first truck simulator game developed by SCS Software released way back in 2002! This is a huge part of the lives of the core team still working on our games today. We have gone a long way since the game's release. Seven years ago our game Euro Truck Simulator 2 was released on the official website and in retail box edition in several countries. Times are changing, now we have a very capable team handling communication with our fan community. Let me go back into my old role for a day, I was writing the blog entries all by myself in the early years of this blog. Hello friends, Pavel here, this is a somewhat personal blog entry that I decided to write today, it wasn't ever planned in our blog calendar.
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